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-Milarc-



The Milarc have the largest population of all of the types. Their height ranges from 5 feet tall to 6'2". Their build can be best described as somewhat feline, generally average; lean to wiry bodies with long tails. Their muzzles have a set of whiskers alongside the nose that are very sensitive. Most Milarc are very social, and due to the large amount of them, some are known to use their majority to their advantage, their connections with others allowing them to get ahead in things easier than the other types would. It's unknown where they originated, some say the middle region, but they can be found just about everywhere. Most Milarc aren't too cautious of their status due to being the majority.

Due to the creator of Entirety-based technology(like Deep Engine) being created by a Milarc, they happen to be the best at using it. Their highest skills are not only in usage of said technology ('devicing'), they are also good in situations that involve charisma and or talking their way through things.


-Selyan-


Selyans are found mostly in the Seld, a mountainous area to the north, but they can be found in smaller numbers in the middle and neighboring regions to the mountains. Their build is stout and heavy, with thick short tails and wide stances. Their height ranges from 5'6" to around 6"5". They have a thick coat of fur, able to withstand cold well. Those that aren't born in the Seld usually have different fur colors than those from the Seld.

The majority of Selyans aren't too skilled with Deep Engine related technology, mainly due to most of them being out of range of the signal it lets off. They do excel in just using themselves for defense, being largebodied and very strong. They are also very resilient, able to resist cold extremely well due to where they live, along with having a sort of natural armor due to their size.

Selyans used to be very territorial back before most of everyone became civilized, banding together in groups of 5-10 and fighting over territory often. Those days have passed long ago, however.

The older generations of Selyan (and Milarc, too) are somewhat at odds, due to each one trying to enroach onto each other's territories in earlier times.

-Yormi-

Yormi are found near the eastern/middle regions, and mostly originate from the more temperate eastern regions, along the interior of the large valley there.  They're somewhat smaller than the other types, peaking at about five and a half feet tall with a lengthy, almost ferretlike build. They are excellent climbers, and are usually very agile, their flexible build being the reason for that.

Yormi aren't really known for their strength. However, because of their size and the layout of where they usually live (lots of things reachable in high places) they are a lot more agile than the other races, able to fit in places most others cannot. Their skill with Deep Engine-related things is about on the same level as the Selyans, since their originating area was somewhat out of range of it.

They are also skillful with metalworking, and have a complex network of mining tunnels not too far from the valley-based city that most of them come from.

A long time ago, Yormi helped Selyans with the large amounts of valuable metals buried deep beneath the snow, and a lot of Selyans use the emptied out tunnels as homes.


-Slindells-

Slindells (colloquially known as Geckos or Gecks)
Example: Trippwyse Engelwyce (Samael's character)
Reptillian head, long neck and tail with primarily rounded but flattened midsection
Numerous flexible frills around head in lieu of hare and spines that run down back
Flexible body, particularly hands  
Overly alert - sharp senses but incredibly twitchy
Very fragile and so try to avoid being easy to see or kill
Tend to find places to hide away in that are inconspicuous - caves, junkyards, etc. in terms of

livingspace or, alterntively, bunker down
Tend to hide-or-bunker out of home too, slinking into hideaway spots OR wearing as much scrapmetal as

possible, until they vaguely resemble machines themselves
Communities reflect the same attitudes, producing linked fortresses or entire hidden villages
Very pro-tech, be it Deep Engine based or traditional electronic or mechanical. Being physically poor,

they invest a lot into technology to make up for it.
Many travelling Slindells have multiple 'hideaways', often shared with other travelling Slindells.
The Twitch-Tech Guild Depots are established depots which provide services to locals and special

benefits (usually hospitality and potentially immunity) to guild members.


(Odendo's note: I wanted to make the Slindells about as skilled with Deep Engine related things as the Milarc, since they're highly tech-adept.)
A kind of work-in-progress description of what's shown in this: [link]

Any input welcome, I'm still adding stuff. :B
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